image

THE HEART OF THE FOREST

───────────────────────────────────────────The Heart of the Forest is a 2.5D adventure platformer for PC.
You play as a red capped mushroom, asked by the Forest God to help fight against a
Corrupted God, find, and return the Heart of the Forest before the corruption takes over.

PROJECT SPECIFICATIONS

───────────────────────────────────────────Projects I have worked on and am proud to show off!

Technical Details


Engine:
Unity Engine

Platforms:
PC

Version Control:
Perforce

IDE:
Visual Studio

Development


Concepting:
4 Weeks

Alpha:
10 Weeks (Aug 15 - Oct 17)

Beta:
3 Weeks (Oct 24 - Nov 14)

Gold:
1 Week (Nov 21 - Nov 28)

Project Management


Style:
Agile & scrum

Software:
Trello
image

PROOF OF CONCEPT

───────────────────────────────────────────

Contributions

My Contributions to the 4 week concepting stage

Team Organisation


Setup private discord server for team communication

Setting up Perforce using AIE servers for version control

Creating and organising Trello board for project management

Documentation


Created Technical Design Document

Game Design Document

Asset List

Feedback Document

Team Post Mortem Document

Game Prototype Pitch Presentation

Concepts & Prototypes


Player Health & Stamina System

Player Character Controller

Forest Enemy AI

Ability System

MAJOR PRODUCTION

───────────────────────────────────────────

Contributions

My Contributions to the 14 week production process

Team Organisation


Created feedback document for all feedback and observations

Creating and organising Scrum & Sprint documents

Hosting Monday scrum meetings

Documentation


Technical Design Document

Feedback Document

Rush hour slides

Feedback Document

Team Post Mortem Document

Game Systems


Environment platforms

GUI designs and functionality

Rain and fog VFX

Crossfades and transitions
─────────────────────────────────────────────────────────────────

GAME SYSTEMS

ABOUT THE GAME SYSTEMS. . .

GUI Design and Systems


Navigatable and interactive menus

AFK timer (in Credits)

In-game HUD

Simple and beautiful designs

Rain and Fog VFX

Platforms


Passable/Two-way

Collapsing

Moving and rotating

Poison and Sap puddles/pools